<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_brewery_factory</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>$data/store/store_empty.png</image>
        <price>500000</price>
		<canBeSold>false</canBeSold>
        <showInStore>false</showInStore>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>1033728</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>152832</indexBufferMemoryUsage>
        <textureMemoryUsage>11730944</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>placeables/sellingStationGeneric/productionStralsunder.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas></clearAreas>

    <leveling></leveling>

    <indoorAreas />

    <ai>
        <updateAreas>
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger" />

	<animatedObjects>
        <animatedObject saveId="gate_01" >
            <animation duration="3">
                <part node="0>2|1|0|1">
                    <keyFrame time="0.0" rotation="-92 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="0>2|1|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_closeGate" negText="action_openGate" />
        </animatedObject>
    </animatedObjects>
	
    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml"          linkNode="linkedLight1" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml"          linkNode="linkedLight2" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight3" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight4" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight5" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight6" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight7" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight8" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight9" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight10" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight11" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" 			linkNode="linkedLight12" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight13" 	groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight14" 	groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" 	linkNode="playerTriggerMarker" 	teleportNode="playerTriggerMarker" />
	</hotspots>

	<triggerMarkers>
        <triggerMarker node="playerTriggerMarker" 	filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" 	adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" 	filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" 	adjustToGround="true" />
        <triggerMarker node="markerLoading" 		filename="$data/shared/assets/marker/markerIcons.xml" id="WATER" 	adjustToGround="true" />
    </triggerMarkers>

	<productionPoint>
        <productions>
            <production id="wheatbeer" name="Weizenbier" cyclesPerHour="5" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="WATER" amount="40" />
                    <input fillType="WHEAT" amount="20" />
                </inputs>
                <outputs>
                    <output fillType="WHEATBEER" amount="15" />
                </outputs>
            </production>
            <production id="barleybeer" name="Gerstenbier" cyclesPerHour="5" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="WATER" 	amount="35" />
                    <input fillType="BARLEY" 	amount="25" />
                </inputs>
                <outputs>
                    <output fillType="BARLEYBEER" amount="15" />
                </outputs>
            </production>
             <production id="honeybeer" name="Honigbier" cyclesPerHour="5" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="WATER" 	amount="40" />
                    <input fillType="BARLEY" 	amount="25" />
                    <input fillType="HONEY" 	amount="5" />
                </inputs>
                <outputs>
                    <output fillType="HONEYBEER" amount="10" />
                </outputs>
            </production>
             <production id="strawberrybeer" name="Erdbeerbier" cyclesPerHour="5" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="WATER" 		amount="40" />
                    <input fillType="BARLEY" 		amount="25" />
                    <input fillType="STRAWBERRY" 	amount="10" />
                </inputs>
                <outputs>
                    <output fillType="STRAWBERRYBEER" amount="15" />
                </outputs>
            </production>
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="WATER"  		capacity="100000" />
            <capacity fillType="WHEAT"  		capacity="40000" />
            <capacity fillType="BARLEY" 		capacity="40000" />
            <capacity fillType="RYE" 			capacity="40000" />
            <capacity fillType="HONEY"  		capacity="10000" />
            <capacity fillType="STRAWBERRY" 	capacity="20000" />
            <capacity fillType="WHEATBEER" 		capacity="5000" />
            <capacity fillType="BARLEYBEER" 	capacity="5000" />
            <capacity fillType="HONEYBEER" 		capacity="5000" />
            <capacity fillType="STRAWBERRYBEER" capacity="5000" />
       </storage>

        <sellingStation node="sellingStation" supportsExtension="true" appearsOnStats="true"> 
            <unloadTrigger exactFillRootNode="unloadTrigger" 		aiNode="unloadTriggerAINode" 	fillTypes="WHEAT BARLEY RYE HONEY STRAWBERRY"/>
            <unloadTrigger exactFillRootNode="exactFillRootNode" 	aiNode="unloadingStationAINode" fillTypes="WATER"/>
        </sellingStation>
 
        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="raisinIdle" linkNode="0>" />
            <active template="raisinWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <i3dMappings>
		<i3dMapping id="infoTrigger" 			node="0>0" />
        <i3dMapping id="productionPoint" 		node="0>1" />
		<i3dMapping id="playerTrigger" 			node="0>1|0" />
        <i3dMapping id="playerTriggerMarker" 	node="0>1|0|0" />
        <i3dMapping id="sellingStation" 		node="0>2" />
        <i3dMapping id="unloadTrigger" 			node="0>2|0" />
		<i3dMapping id="unloadTriggerMarker" 	node="0>2|0|0" />
        <i3dMapping id="unloadTriggerAINode" 	node="0>2|0|1" />
        <i3dMapping id="unloadTriggerAISpline" 	node="0>2|0|2" />
		<i3dMapping id="unloadTriggerPlatform" 	node="0>2|1" />
        <i3dMapping id="palletSpawner" 			node="0>3" />
        <i3dMapping id="spawnSpace1start"		node="0>3|0" />
		<i3dMapping id="realLightsLow" 			node="0>4|0|0" />
        <i3dMapping id="realLightsHigh" 		node="0>4|0|1" />
        <i3dMapping id="linkedLight1" 			node="0>4|1|0" />
        <i3dMapping id="linkedLight2" 			node="0>4|1|1" />
        <i3dMapping id="linkedLight3" 			node="0>4|1|2" />
        <i3dMapping id="linkedLight4" 			node="0>4|1|3" />
        <i3dMapping id="linkedLight5" 			node="0>4|1|4" />
        <i3dMapping id="linkedLight6" 			node="0>4|1|5" />
        <i3dMapping id="linkedLight7" 			node="0>4|1|6" />
        <i3dMapping id="linkedLight8" 			node="0>4|1|7" />
        <i3dMapping id="linkedLight9" 			node="0>4|1|8" />
        <i3dMapping id="linkedLight10" 			node="0>4|1|9" />
        <i3dMapping id="linkedLight11" 			node="0>4|1|10" />
        <i3dMapping id="linkedLight12" 			node="0>4|1|11" />
        <i3dMapping id="linkedLight13" 			node="0>4|1|12" />
        <i3dMapping id="linkedLight14" 			node="0>4|1|13" />
		<i3dMapping id="unloadingStation2" 		node="0>5|1|2" />
        <i3dMapping id="exactFillRootNode" 		node="0>5|1|2|0" />
        <i3dMapping id="unloadingStationAINode" node="0>5|1|2|1" />
        <i3dMapping id="markerLoading" 			node="0>5|2" />
    </i3dMappings>
</placeable>
