Der Winter kommt, … der Frühling, Sommer und Herbst ebenso.
Seasons verändert die Spielweise des Landwirtschafts-Simulators grundlegend und beeinflusst so gut wie alles – das Wetter, das Pflanzenwachstum, die Fahrzeuginstandhaltung und die gesamte Landschaftsumgebung.Erfahre den Zeitdruck, unter dem der moderne Landwirt von heute steht. Die Zeiten für die Aussaat sich endlich, die Bodentemperaturen und das Wetter spielen nun eine wichtige Rolle. Die Ernte ist nicht mehr unendlich lange möglich. Regen und zu niedrige Bodentemperaturen machen das Ernten irgendwann unmöglich oder führen zu erheblichen Ernteverlusten.Jede der vier Jahreszeiten hat ihre eigene Faszination. Im Frühling blüht die Landschaft so richtig auf, im Sommer ist es dementsprechend heller und die Tage sind länger, die Pflanzen stehen in voller Blüte. Der Herbst ist von Nebel- und Regenphasen durchwachsen. Die Bäume und Pflanzen werfen ihre Blätter und erscheinen im typischen Herbstkleid. Der Winter wird wesentlich dunkler und es wird vereinzelnd Schnee fallen. Nutze diese Zeit für die Forstwirtschaft oder andere Beschäftigungen auf dem Hof.Für weitere Informationen rufe die Hilfe-Sektion(Taste „Esc“) im Spiel auf. Eine komplette Liste der Funktionen befindet sich auf unserer Webseite, http://www.realismusmodding.com.
Version 1.3.0
Released on December 15th
This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.3 and higher you need at least version 1.5.3 of Farming Simulator 2017.
New features
- Now available on console (Xbox and PS4) as well.
- NPCs now use the crop calendar for their planting and missions.
- Repairing is now done in the configure / sell dialog. You can only sell when the vehicle is repaired or when it is totalled.
- Walking and driving in snow produces sound.
Fixes
- Added missing Brazilian translations.
- Daylight saving time has been fixed for the southern hemisphere.
- With local multiplayer, the settings are now shown correctly.
Improvements
- Animals sell for less when their health is below 80%, but for more when above 80%.
- Initial growth reset and snow is done during the loading of the game, not after starting.
- Show when trying to drive with a turned off engine.
- Straw and hay heaps only rot when it rains now, not during a transition change.
- The animals overview now shows ‘Health’ instead of ‘Productivity’ to better reflect its meaning.
- The calendar is now better accessible with scrolling and selections.
- Vast performance improvements on snow, growth and rotting.
Notes
- All non-scripted GEO mods work on console too, once going through our and Giants QA.
- Modders can add the snow mask, replacement textures and admirers to their console maps.
- The multiplayer settings fix and change in straw/hay reducation did not make it on console for patch 1.53.
- Using version 1.2.1 or below on Patch 1.5.3 is not recommended due to changes in the engine that required changes in Seasons.
Version 1.2.1
Released on November 15th
This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.2 and higher you need at least version 1.5.1 of Farming Simulator 2017.
Fixes
- Fixed bug with repair costs for machinery with high operating hours.
- Nights were too short and dawn too early, that is now rectified.
- Sell price of placeables can’t go above buy price anymore.
- Texts in Skip Night dialog are now correct.
Improvements
- Cost of repairs for forestry equipment improved.
- The Wopstr is now more sensitive.
Version 1.2.0
Released on November 9th
This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.2 and higher you need at least version 1.5.1 of Farming Simulator 2017.
New features
- Added a ground wetness model.
- Added a measurement tool to get information on trees, bales, crops and more.
- Added economy information in the Seasons menu, with historic data for a year.
- Animal production is made dependent on the average productivity over time.
- Machinery does not become dirty when the ground is frozen.
- Skip Night can skip to either morning or dawn.
- Skip Night works in multiplayer now too.
Fixes
- Fixed bug in repair cost for old machinery.
- Fixed economy factors on fruits and animals, now correct.
- Fixed edge case bugs when dealing with new fruits.
- Fixed Esc GUI showing the repair interval wrongly.
- Fixed growth debug console commands which stopped working in 1.1.
- Updated text in manual about grass bales.
- Vehicle demo did not account for configurations in sell price.
Improvements
- Added check for density map sizes.
- Better handling of fruits in growth file that aren’t in the map.
- Better model for snow melting.
- Forecast and day information is now sharper and better aligned.
- Game difficulty no longer affects crop moisture.
- General code refactor and improvements.
- Increased performance when loading game.
- Loan cap is now 80% of equity instead of 30%.
- Potatoes and sugar beets can be harvested when crop is wet.
- Repair factors for conveyors and front loaders added.
- Sell price decrease of machinery made more consistent with increase in repair cost (functions of age and operatingTime).
- Straw and hay bale prices are brought back to vanilla level, while silage bale prices are lowered to be more in line with the hay bale price.
- Upkeep of pigs has been reduced and birthrate has been increased (i.e. improved profitability).
Notes
- Added about fruit density layers not being same size as terrain.
- Alpha Blending of tree billboard is now turned off by default. See the guide
- The 4Real Module Crop Destruction patch has been removed, as Giants fixed the mod.
- To play Seasons 1.2 you need at least version 1.5.1 of Farming Simulator 2017.
Version 1.1.0
Released on July 26th
This version is 100% compatible with save games created with Mod Contest version of Seasons.
New features
- Added debug console commands for vehicle repair and fruit growth manipulation.
- Added longer seasons (up to 24 days per season).
- Added new system for script-less GEO mods.
- Added texture replacement for shapes with multiple materials.
- Grass rots in tippers, just like grass bales.
- New visual seasons algorithm depending on weather and latitude.
- Straw and hay now rots in tippers, just like bales (during rain).
Improvements / Changes
- Added adjusted and better textures by KimG and BulletBill.
- Adjusted distance limits for tree growth.
- Adjusted normalization of bale rotting.
- Adjusted pigs to give birth both in autumn and in spring (used to be only in spring).
- General code improvements.
- Improved growth for winter crops (limited to stage 2 in autumn mostly for visual purposes).
- Reduced time for free demo of vehicles to 30 min (only works for base configuration vehicles & equipment).
- Repairs are required at least once a year, instead of twice.
Fixes
- German translation had an error regarding germination temperatures.
- Germination didn’t work properly after fast forwarding through multiple transitions.
- Grass sometimes did not regrow in spring after the first year.
- Grass was wrongly removed around the edge of a field when using a cultivator.
- Hail never showed in multiplayer for already joined players.
- Hay bales did not rot.
- Low HP machines with high maintenance had insane repair costs.
- Snow tracks couldn’t be disabled.
- Snow was not removed under vehicles, bales and pallets.
- Snowmask not properly generated for placeables after load of savegame.
- Train storage silo fees were not adjusted.
- Upkeep of animals was not adjusted and normalized per year.
- Weather was unnecessarily reset when changing settings.
Version 1.0.0
Released on June 9th
Initial release.
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Version 1.3.0
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DtP Thomas -
15. Dezember 2017 um 13:10 -
2 Downloads
Version 1.3.0
Released on December 15th
This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.3 and higher you need at least version 1.5.3 of Farming Simulator 2017.
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